Game Dev

Game development coverage focused on Unity, Unreal Engine, production tools, asset workflows, AI-assisted development, development deals, and the technology behind building games.

Fab’s 3 New Free Assets Are Live Until October 6: Asian Canal, Paladin RPG Set, and Global Search Pro

Fab’s new Limited-Time Free rotation is live with Asian Canal Environment, Paladin RPG Set, and Global Search Pro. All three can be claimed through October 6, 2026 at 9:59 AM ET. Here’s the normal listed value, compatibility, license, and who each asset is actually useful for.

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Humble Bundle Voice Vault by Ovani Sound featuring human voice actors

Humble’s $660 Voice Vault Bundles 9 Human-Recorded Game VO Packs, With One Credit Rule You Need to Know

Humble’s new Ovani Sound Voice Vault packs nine royalty-free, human-recorded VO libraries worth $660 into one time-limited bundle. Here’s what indie game developers get, where it saves time, and the actor-credit rule to know before Oct. 8.

Humble’s $660 Voice Vault Bundles 9 Human-Recorded Game VO Packs, With One Credit Rule You Need to Know Read More »

ITHappy Studios Apocalypse Free low-poly asset pack showing two survivors, a dog, modular pickup truck and post-apocalyptic props

ITHappy’s Apocalypse Free Packs 60 Game-Ready Assets Into a $0 Download, Now With Unreal Engine 5

ITHappy Studios’ Apocalypse Free gives developers 60 low-poly survival assets for $0, including animated characters, a dog, a modular vehicle, Unity 6 and 2022 packages, Unreal Engine 5 support and a commercial-use free-asset license. Here is what it saves, what the new 1.1 update adds, and the catches to know before using it.

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Official Rocket League video showing professional players testing the Unreal Engine 6 version

Rocket League’s Unreal Engine 6 Rebuild Is Being Playtested by Pros: Why That Matters More Than Prettier Grass

Psyonix is putting Rocket League’s Unreal Engine 6 rebuild in front of RLCS professionals before launch. For a game where tiny physics and input differences matter, that is the part players and developers should care about most.

Rocket League’s Unreal Engine 6 Rebuild Is Being Playtested by Pros: Why That Matters More Than Prettier Grass Read More »

Tripo + GPT-6 Astra + Unreal MCP Can Build a Walkable UE5 City From One Reference: Here’s the Workflow Worth Stealing

Tripo demonstrated a GPT-6 Astra workflow that turns one reference image into a walkable Unreal Engine 5 city using Tripo CLI and Unreal MCP. The useful part is not the demo itself. It is the production loop solo developers can steal, plus the QA work AI still cannot skip.

Tripo + GPT-6 Astra + Unreal MCP Can Build a Walkable UE5 City From One Reference: Here’s the Workflow Worth Stealing Read More »

Japanese game developer using generative AI tools in a studio, illustrating the CESA 2026 survey

85.8% of Japanese Game Developers Use Generative AI: The Part Indie Teams Should Pay Attention To

CESA’s first generative-AI survey says 85.8% of surveyed game developers use generative AI at work. The more useful story is how studios are trying to use it: human review, tool restrictions and no blind acceptance of raw output.

85.8% of Japanese Game Developers Use Generative AI: The Part Indie Teams Should Pay Attention To Read More »

Scenario Low Thunder artwork showing commanders, tanks, and battlefield assets created through the Scenario MCP workflow

Scenario MCP Put 550+ AI Models Behind One Coding Agent: Its Four-Day Game Test Is Worth Studying

Scenario says its MCP pipeline helped one coding agent generate and organize art, 3D bodies, voices and cinematics for a playable browser game in four days. We dug into what the tool actually automates, what still needed engineering, pricing, commercial rights and who should try it.

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